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Get rid of that *one* Jump in Jungle parkour

Discussion in 'Completed' started by EtheralRose, Mar 2, 2018.

  1. EtheralRose

    EtheralRose St★rGazer

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    I think we all know which jump I'm talking about, I get it, it's an easy jump once you've done it a few times, but it's highly discouraging to new players, thinking that they can't do the 'easiest' parkour on the server, I think we could've kept just that little amount more of active players if we made that 2nd jump a little less infuriating.
    I've noticed a few players quit because they can't do it, and it shouldn't be too eco changing to do so, as the parkour is 2k and still possible either way, it'll just make it a little more relieving to those that join meep to do the parkour
     
  2. lanekids40

    lanekids40 Well-Known Meeper

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    +Log10,000 yea that jump is the biggest pile of BS "easy parkour"my a**
     
    SuperDyl and Marthacuddles like this.
  3. lanekids40

    lanekids40 Well-Known Meeper

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    yea but chillroom is not labelled "easy"
     
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  4. bloodyghost

    bloodyghost Deadest Staff Member Staff Member Mod

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    I agree. The jump is disproportionately hard compared to the rest of the course. It just doesn’t make sense for it to be where it is. +1


    Sent from my iPhone using Tapatalk
     
  5. FamousZAmos

    FamousZAmos Popular Meeper

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    I definitely agree. It's a super easy fix, and would help retention rate. I remember one time ellie helped some cit for hours on jungle, and she could almost never get that jump. She didn't quit because ellie was helping her out, but we can't deploy ellie to help all new players all the time.
     
  6. EllieEllie

    EllieEllie Staff Member Mod

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    She actually got past that jump, she just had to go :(

    It's definitely something we can discuss changing, though.
     
    SuperDyl and boombox123 like this.
  7. FamousZAmos

    FamousZAmos Popular Meeper

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    yeah but dying on that jump over and over is discouraging (I know she got past it some, but she wasn't consistent. Jungle's supposed to be easy D: )
     
    ScaredyPants, SuperDyl and EllieEllie like this.
  8. Zesk

    Zesk Active Meeper

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    +1 please please please
     
    SuperDyl likes this.
  9. Its_Madison

    Its_Madison Professional Nerd

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  10. FamousZAmos

    FamousZAmos Popular Meeper

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    I think a general "Parkour balancing" thread is in order tbh. City, Countryside, Balloon, Cactus, and Stronghold are pretty much fine (except for the Countryside cut patch fixes I've been working on with staff) but Chillroom, Flower, and Jungle are laughably inconsistent. Chillroom cp3-12 is barely failable. Flower cp4 and 5 are actually really difficult compared to the first part, and Jungle has like 3 jumps that are MUCH harder than anything else. Consistency is important, especially since player retention rate needs to be raised as much as possible.
     
  11. _Peero_

    _Peero_ Popular Meeper

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    Compared to the rest of the parkour, it's much harder. Jungle is very easy, to the point to where you can sprint jump through a decent amount of it. This jump does not fit at all. +1
     
    SuperDyl, Courtneyyy and EllieEllie like this.
  12. CluelessKlutz

    CluelessKlutz Badmin Staff Member Administrator

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