I agree that voting should be nerfed, especially the meebles you win on it; lower it down to the point where it's just a little extra cash to help you out and not an actual main source of income And in addition, make it more rewarding to vote by putting in more valuable stuff like beacons, elytra or even mediocre efficient tools (like efficiency 3 pickaxes, etc.) rather than 50% of it are disguise notes because tbh they're really useless and most people won't buy them anyway. That way, even though it doesn't give as much meebles, people would still be encouraged to vote because of better rewards than disguise notes lol. And about grinding, I'm pretty sure that Meepcraft staff is working on the economy as we speak, although they're not able to implement the changes until the "API" is finished, so I assume that there'll be game-changing tweaks and adjustments on the economy. But my insights about it is, raise prices of the items involved in the job and strengthen the connection with each job. What I mean is, for example, a farmer will make 1 hay bale and sell it for 10 meebles, a builder buys it and placing a hay bale will give the builder 30 meebles - something like that. Also, make grinding for levels of each jobs worth the effort. Like, for example, you can buff the increase of income per level up of a certain job, etc. These are my thoughts on the subject based on my understanding.