It has been a few weeks since the new jobs system was implemented. After the first few days, I began noticing that lots and lots of money were being added into the economy daily. In addition to this, the price of items were rising like wildfire. Although 2m may have seemed a lot back then, it's really not considered that much now and can be made in a few days of solid grinding or a few weeks of casually grinding in a job such as digger. My point is, the price of items raising is not because they are becoming rarer and higher in demand. It is all pure inflation; a sustained increase in price of items. Now lets get this clear, 1m back then is not the 1m we see today. 1 diamond back then is no different then 1 diamond today. In this economy, price does not determine value. The value of a diamond is still the same and will mostly always be so unless a massive amount of diamonds randomly enters the economy. (Diamonds are always being created and spent.) With this sustained increase of meebles into the economy daily, especially when people are making a million every few days, the price of a diamond and other objects will keep going up and up until the amount of money entering and exiting the economy cancels eachother out. The price of 1 diamond is roughly 250 each now. A few days ago, it was 200 each. My second suggestion, I'm not the only one to notice this. It's been mentioned several times in global chat. Jobs are unbalanced... It is obvious that someone would go for a job such as digger rather than mystic. There is literally no way you can make the same amount of money with mystic than digger. In my mind, there are 3 categories of jobs; OP, excellent and bad. Something that would fall under OP is digger. Something that would fall under excellent would be builder and miner. Something that would fall under bad would be mystic, blacksmith, or adventurer. In my opinion, some jobs should be buffed and some should be debuffed. It's obvious already which one is which. Fun Fact: If you joined Mystic right now, you'd make the leaderboard at level 1. Lastly, I'm going to talk about /jobs shop and the tools inside of it. The currency used to buy god tools w/ and extra xp boost in /jobs shop is by points. It is extremely easy to earn points and get these remarkable tools. Yes, they may be good for grinding, but it also comes with consequences. Here's how: In the jobs shop, it features a pickaxe, axe, shovel, and rod. The god tool economy revolves around the first three tools mentioned above mainly. Now, in global earlier today, people were wondering why there is no longer a god tool economy? The answer to that: there is simply no need for one. God armor set and god armor swords are found in vote crates, it's really not that rare and difficult to obtain. I disagree strongly with these new tools. If they can't be removed, or won't, make points harder to obtain, or make the tools more expensive, therefore allowing space for a god tool economy to fit in. If some things don't make sense, don't hesitate to correct me. It is currently 12:40 AM at the time of writing this. I'd like to make one thing clear; I don't want any hostility on this thread. I want everyone to respect one another's opinion and see it from different viewpoints. Thank you for your time.